BRIDGE TO TERABITHIA
By KATHERINE PATERSON

Harper Trophy, 1987
ISBN: 0064401847
144 pages; Paperback
GENRE (S): Fiction, Children's

Reviewed by Samantha Storey

Katherine Paterson has given children's literature some of its most endearing and infamous characters including Gilly Hopkins, the mischievous orphan (The Great Gilly Hopkins) and Louise and Caroline Bradshaw (Jacob, Have I Loved). But none have been as innocent and genuine as Jess Aarons and Leslie Burke from her 1978 Newbery Medal-winning novel Bridge to Terabithia.

In Terabithia, 11-year-old Jess Aarons's goal for the upcoming fifth grade year is to be the fastest runner at school. After years of coming in second place to bigger and faster opponents, he runs all summer in preparation. In a dramatic upset, Jess not only loses the race, but loses to his new neighbor, a 10-year-old girl named Leslie Burke. Though the loss initially chips away at Jess's ego, he finds a kindred spirit in Leslie, the only child of wealthy urbanites who relocate to rural Virginia to start a new life. Jess, the only boy among four sisters, identifies with Burke, a tomboy and awkward dresser immediately cast out by her peers.

In an effort to escape the mundane aspects of their lives (chores for Jess, no modern entertainment for Leslie, school for both), Jess and Leslie crawl deep into the forest surrounding their houses and create Terabithia, an imagined and magical kingdom of which they ordain themselves its royal protectors. Leslie, whose aptitude for imagination initially dwarfs Jess's, lights the proverbial path that Jess desperately follows.

The story alternates between the developing friendship between Jess and Leslie and the pressures that surround them. Jess, for example, is torn between his love of drawing and his father's more masculine expectations, in addition to his obligations to the house as the resident male (his father is often absent working or looking for work in nearby Washington D.C.).

In Terabithia, Paterson delicately creates a childhood experience where the standard representations of make-believe appear more derived from fantasy than a product of its extravagance. While the characters in The Chronicles of Narnia (which Leslie loans to Jess in an effort to expand his knowledge of magic kingdom etiquette) literally step through a wardrobe and into an alternate universe, Terabithia is always singularly realistic. A large tree serves as a castle, a creek swells to form a moat, and an old rope is the gateway from normalcy. Essentially, Terabithia is what everyday kids imagined after reading Narnia; any wardrobe will suffice to recreate the truly extraordinary. Terabithia is both a distraction for the characters and the reader, and a central hub to devise plans of action against enemies, reenact television shows, and, ultimately, grow up.

A sudden and decisive tragedy irreparably separates Jess and Leslie, proving that even in Terabithia, just as much a physical safe haven as an imagined one, life is not without strife or childhood misfortune. Despite being regarded as one of the foremost children's novels since its publication, Terabithia is also routinely censored for dealing with death and aspects of religion. In the end, Paterson writes about life as it actually is, complete with letdowns, bullies, and first loves.

(July, 2007)

 

 
     

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