WHAT IT IS
By LYNDA BARRY

Drawn and Quarterly, 2008
ISBN: 9781897299357
208 pages; Hardcover
GENRE(S): Nonfiction, Graphic Nonfiction, Art, Memoir

Reviewed by Marie Mundaca

Children play. As cartoonist Lynda Barry notes in What It Is, play and fun are not necessarily the same thing. Play can be very serious and involve being brave and saving the village. The fairy tale adaptations used in play can equip children to deal better with the ambiguities and difficulties that crop up in their real worlds. And children are often saving their villages from monsters that are startlingly similar to the monsters in their real lives.

As a child, Barry was obsessed with the Gorgon, who she realizes now was very much like her mother. Barry notes, "We never need certain monsters more than when we were children. […] What was yours?" At some point, children stop playing and stop believing in monsters. By posing the question, Barry wants her readers examine their childhoods and start playing again.

Lynda Barry's lengthy artistic credentials include the long-running weekly comic strip Ernie Pook's Comeek, frequent appearances on The David Letterman Show in the 1980s and '90s, and the well-reviewed graphic novels The Good Times Are Killing Me and Cruddy: An Illustrated Novel. In What It Is, Barry turns away from her usual funny and weird humor and instead relates a tender and heartbreaking story about the elusive nature of creativity—finding it, losing it—along with instructions for finding it again.

What It Is, with lush color illustrations on every page, is part memoir, part analysis of the creative process, and part children's-style activity book, complete with birds to trace and places in the book to write. Pages of provocative questions are illustrated in a stream-of-consciousness style with elaborate ink and watercolor drawings, text cut from books and found letters, and 1950s-style children's book drawings. Readers are encouraged to think about questions such as "How do objects summon memories?" Some queries, like "Can you picture the place where your first telephone was?" will likely elicit a flood of memories. Others are less tangible, and the answers may prove to be more elusive. Barry, empathizing with the reader, provides an illustration of two adorable and innocent deer, captioned in schoolgirl cursive on a torn piece of lined paper, saying "We are sorry we can't answer."

The memoir portion of the book, drawn in Barry's child-like and raw style, tells the story of her childhood, one not dissimilar to many other American childhoods. Barry grew up in a trailer park with parents who smoked and drank and cheated on their spouses and yelled at the kids. She tried to conjure imaginary friends but couldn't do so until the local supermarket gave away some fairy tale books, the first books that entered her home. After that, her life opened up and she began to draw, but she eventually succumbed to the lure of TV, which allowed her to turn off her mind. In high school, she went back to drawing but felt she could only succeed at copying things. It wasn't until college that Lynda began to play again.

The interplay of the two sections asks readers to look at their own memories and maybe equate their lives with Barry's. The emotional impact is intense and visceral. Barry uses this opportunity, when the readers are at their most vulnerable, to invite them to become children again by going through the "Writing the Unthinkable" activity book. Characters that populated the first two parts—an octopus, a cat, a monkey—now guide the reader back to childhood to recapture the ability to play and imagine.

The exercises, which center on the thoughts produced by random words, are not unlike ones you might find in books like The Artist's Way, but they are a lot more fun. The only thing missing are some pictures in Barry's style to trace. No doubt she wants readers to draw their own doodles.

The transition between the various sections is seamless, thanks to the unifying element of Barry's drawings. What It Is has moments of sadness and heartbreak, elements of surrealism, and concrete instructions on energizing the creative process. What might be hokey in less adept hands, Barry makes delightful and inspirational.

(June, 2008)

 

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